With a countdown to its third major game, Oliver Luddy takes a look back at Borderlands 1 and 2 to explore how the series has aged.
All in Features
No idea where to start on the small task of building an entire world? Alfie Kerr has you covered.
Imogen Donovan examines an unintended consequence of technological advancements in games. How do players adapt?
Over 20 years after the release of Grim Fandango, Calypso Mellor finally sees what the fuss is about.
Louie Cornish hangs out with game dev wunderkind Calvin Parsons in a fascinating look into the story behind Negative Atmosphere.
What makes a good sequel? Alfie Kerr is here to tell you how it’s been done best, and the pitfalls to avoid.
Lower the gates for platform-exclusive genres! Ugo Galimbertti explores the resurgence of the Simulation genre on consoles.
Liam Gregory gets out the scalpel and starts slicing, exploring Heroes of the Storm’s disappointing downfall.
Some games are made to be challenging. George Benjamin Jones broke one of them apart and rebuilt it in his image.
Leaving university and coming home can be a big change in your life. George Benjamin Jones reflects on Night in the Woods and its coming of age experience.
Issy van der Velde explores Sekiro: Shadows Die Twice and why to the average player it’s FromSoftware’s most accessible title to date.
Calypso Mellor delves into her collection of cheap thrills, and gives you five of her tips for gaming on a budget.
Mike Thomas explains his issues with the ‘early access’ system of game releases.