You knew it was coming, someone was going to talk about Sonic 06, and who better than its biggest defender, Eoghan Watters.
He chronicles the chaotic development, troubled release and the game’s strange legacy.
All in Features
You knew it was coming, someone was going to talk about Sonic 06, and who better than its biggest defender, Eoghan Watters.
He chronicles the chaotic development, troubled release and the game’s strange legacy.
The Sonic Boom games aren’t exactly classics of the franchise, however, the TV show released alongside this sub-series is not only excellent, but holds up in 2025.
Scott Nowbaveh sums up why he’s still watching.
The Sonic franchise is home to some of the most famous level designs in games, but Joe Richards feels Sonic Unleashed might the series peak.
Why? It’s architecture.
Few video game characters have had as varied depictions as Shadow The Hedgehog.
Michael Beckwith puts forth where Shadow started, how things went wrong, and how Sega has righted the edgy ship.
The Sonic franchise has dipped into countless genres but there are still a few untapped wells.
Vivian Winn highlights the ones Sega need to give us.
What if we told you that Sonic The Hedgehog was this close to becoming gaming’s next Tony Hawk?
Edward Lee says, “YEAH, YEAH, YEAH, YEAH!”, it is!
In a world brimming with anger and violence sometimes the soothing balm is your own anger and violence.
Read how Holly Redfield has found comfort in CULT VS GAL.
With the latest Assassin’s Creed finally releasing Noah Estey asks if this new game is a beacon of hope for the shadows that plague Ubisoft?
And if not, what comes next?
Emio - The Smiling Man revives the Famicom Detective Club series but despite it’s promising set up, Michael Beckwith finds it wastes much of its potiental thanks to its clunky portrayal of mental health.
This February’s Steam Next Fest has seen countless demos hit the PC store yet again.
Alex Orona is back on the site to highlight the best of the best that deserve to be on your wishlist.
Pine: A Story of Loss is less of a video game and more of a lightly interactive meditation on grief, yet despite this, or maybe because of it, David Cole found it to be a deeply moving experience.
2024 had it all on startmenu from Metaphor to Mouthwashing, Indiana to Indika, from Final Fantasy VII to umm… Final Fantasy XIV.
Alex Green breaks down startmenu’s year in numbers.
Full time Antoine Dupont stan, part time rugby analyst, and Crank Starring Jason Statham expert, Squidge Rugby returns to the site to talk about video games, depression, and waking up to Mario music.
Despite it being a comparably quiet year for the show, Jay Weaver found plenty of games worth highlighting from EGX 2024.
In 2024 Jess Reyes realised that she didn’t need to define herself by her work, and started to think about a life outside of games journalism.
Genuinely no idea what to write here… Just give this piece a read.
Branford Hubbard worked hard on it.