Alex Green dives back into Ubisoft’s oft-forgotten turn-based RPG.
All in Features
Will Sawyer gives us a sneak peak at the upcoming Doom Eternal. What can we expect on the highway to hell?
Melanin Gamers are one of the groups promoting and championing diversity in video games. Their founder talks to Calypso about who they are and what the future might hold.
Sometimes it’s better to keep the cards close to your chest about why you love a game. Calypso Mellor struggles to tell you why you should play A Normal Lost Phone, but you should play it anyway.
The Switch Lite is coming, and if you’re like Calypso, you might need some solid reasons to justify buying it…
Matthew Lanceley takes us on a journey through the nightmare that is video game advertising.
Alfie Kerr takes a trip through the games that make us feel a little better about the world.
Aza Hudson takes a look back at the old days, before the Advance Wars franchise was unceremoniously dumped by Nintendo.
Louie Cornish turns to face the strange changes, using Outer Wilds as a mirror.
Crowds are part of any sport, including the ‘e’ type. However does the presence of fans ruin the way pros play? Liam Gregory lets you know his thoughts.
The newest season of Black Mirror gave us a look into the potential future of VR in the episode Striking Vipers. Although Striking Vipers is part of a TV Issy van der Velde takes us through its very real implications.
Some games strike a chord with you. Jon Simpson explores how Outer Wilds managed this.
Speak Easy writer Alfie Kerr and artist Spooks Rodyakin look back at their physics-based bartending game. Trials and tribulations abound, and the team recap the numerous problems they faced, from UI to historical research.
Alex Lavin is sick and tired of the nameless, faceless ‘heroes’ we so often inhabit. Here’s why.
Japan’s biggest indie festival turned 7 this year. Jack Richardson was lucky enough to check it out, but has something on his mind. What truly makes ‘indie’?
George Benjamin Jones takes another game and plays it wrong. This time, it’s Rodina.
Alex Lavin walks us through why walk throughs aren’t such a bad thing in the case of Terraria