Borderlands has always been loud and proud, but Tiny Tina’s Wonderlands is something much more - it is authentically queer.
We are delighted to welcome Jordan Black to the site to share their experience.
All in Features
Borderlands has always been loud and proud, but Tiny Tina’s Wonderlands is something much more - it is authentically queer.
We are delighted to welcome Jordan Black to the site to share their experience.
We’ve heard Final Fantasy XIV has everything you would want in an MMO: transmog, non-gendered jobs and classes, catgirls, bunny people and deep personal revelations about your gender… Oh, and controller support!
Sometimes we discover things about ourselves in the most unsuspecting of places. Sometimes that is out in the Mojave Wasteland or, as it was for Jamie Nicholas, during a Minecraft Let’s Play.
Ten years on and Corvo’s quest for revenge is still one of the greatest stealth games of all time. Matthew Lanceley guides us through the dying streets of Dunwall to explore why Dishonored still holds up.
Season One of Telltale’s The Walking Dead recently turned 10 years old, making us all feel like decrypted rotting walkers. Amy Eastland returns to the site the discuss why Clem and Lee’s journey is just as impactful now as it was then.
It may not be any special anniversary but sometimes you just GOTTA GOD HAND.
Scott McCrae highlights just what makes this forgotten cult hit so good and why we may never get another game like it again.
WASD is the first new major in-person gaming convention since the start of the pandemic. With that comes a lot of questions. Will it be here next year? What were the games like? How do you pronounce that name? We sent Jack Richardson to investigate.
Resident Evil 7 is five years old! Those adorable mould-infested babies grow up so fast, huh?
Matthew John McCormick returns to explain not just why this soft reboot is so good but how it saved the Resident Evil Franchise.
Metal Gear is turning 35 and while the franchise is older than most of its fans, that hasn’t lessened its impact.
Scott McCrae joins us to break down the importance of the franchise and highlight his relationship with it.
The infinite void of space, autism and squids. Jamie A. Nicholas has a lot going on in his head and we are delighted that he took some time to give us an insight.
Somehow Jamie A. Nicholas has burnout on playing games and just can’t put his finger on why. Maybe putting pen to paper might result in some answers?
No quippy jokes here. This is just a very important piece that everyone, especially folks trying to break into the games industry, should read.
Thank you to Jessica Reyes for writing it.
We love a good ole GOTY list, don’t we folks?!
Join Natalie Raine as she highlights her highlights of the year.
2021 being both the longest and shortest year of many of our lives has had us thinking a lot about endings and beginnings. No more so than for Santi Leguiza, who joins us again to discuss his Games of The Year for 2021 and how they revolve around bringing things to a close and starting anew.
It is one thing to win with humility. It is a totally different thing to win and then put your fingers in your ears and shout “AH IT WAS NOTHING, ANYONE ELSE COULD HAVE DONE BETTER!”
Josh Broadwell slowly starting to accept that he might be pretty damn good at what he does.
This article is just like 2021 itself; it will make you laugh and make you cry, it is way to long and will be gone in a flash, it was a lot of hard work and we’re not sure it was worth it, but we got through it all together!
Welcome to The First Annual startmenu Awards!
It has been a great year for video games, especially indie games. However, it has been easy to miss some of the best experiences of the year when the world is still kinda on fire.
That is why we welcome Dreamfeel’s Alexandra Day to the site to highlight some gems you might have missed.
We asked our favourite Nintendo Leaker to send us their Top Ten Games of 2021.
Tiffany Treadmore and Dov Grey sent us a document titled “Get Back Inside!” and, yeah, that about sums this year up, doesn’t it?