Video games and war seem inextricably linked, however, no matter how realistic a game seeks to be can it ever really respectfully represent the world’s darkest conflicts?
Holly Hughes-Rowlands investigates.
All in Features
Video games and war seem inextricably linked, however, no matter how realistic a game seeks to be can it ever really respectfully represent the world’s darkest conflicts?
Holly Hughes-Rowlands investigates.
In a gaming landscape where open-world games are always getting bigger and bigger with more content and endless stuff, Holly Hughes-Rowlands has found that the least fondly remembered Dragon Age game has become a breath of fresh air in 2022.
Grab your lab coat because this is a very serious investigation into the scientifically proven gayest things to do in video games this Pride.
Junior scientist Lexi Luddy and Dr. James Troughton* investigate.
*Honourary PhD sneaking gay photoshops into articles at TheGamer.
Character creators are becoming a theme of this year’s Proud Pixels event. But this time we are creating a true version of ourselves in space!
We welcome back Alexandra Day of Dreamfeel to discuss their trans identity and Jedi Academy.
Borderlands has always been loud and proud, but Tiny Tina’s Wonderlands is something much more - it is authentically queer.
We are delighted to welcome Jordan Black to the site to share their experience.
We’ve heard Final Fantasy XIV has everything you would want in an MMO: transmog, non-gendered jobs and classes, catgirls, bunny people and deep personal revelations about your gender… Oh, and controller support!
Sometimes we discover things about ourselves in the most unsuspecting of places. Sometimes that is out in the Mojave Wasteland or, as it was for Jamie Nicholas, during a Minecraft Let’s Play.
Ten years on and Corvo’s quest for revenge is still one of the greatest stealth games of all time. Matthew Lanceley guides us through the dying streets of Dunwall to explore why Dishonored still holds up.
Season One of Telltale’s The Walking Dead recently turned 10 years old, making us all feel like decrypted rotting walkers. Amy Eastland returns to the site the discuss why Clem and Lee’s journey is just as impactful now as it was then.
It may not be any special anniversary but sometimes you just GOTTA GOD HAND.
Scott McCrae highlights just what makes this forgotten cult hit so good and why we may never get another game like it again.
WASD is the first new major in-person gaming convention since the start of the pandemic. With that comes a lot of questions. Will it be here next year? What were the games like? How do you pronounce that name? We sent Jack Richardson to investigate.
Resident Evil 7 is five years old! Those adorable mould-infested babies grow up so fast, huh?
Matthew John McCormick returns to explain not just why this soft reboot is so good but how it saved the Resident Evil Franchise.
Metal Gear is turning 35 and while the franchise is older than most of its fans, that hasn’t lessened its impact.
Scott McCrae joins us to break down the importance of the franchise and highlight his relationship with it.
The infinite void of space, autism and squids. Jamie A. Nicholas has a lot going on in his head and we are delighted that he took some time to give us an insight.
Somehow Jamie A. Nicholas has burnout on playing games and just can’t put his finger on why. Maybe putting pen to paper might result in some answers?
No quippy jokes here. This is just a very important piece that everyone, especially folks trying to break into the games industry, should read.
Thank you to Jessica Reyes for writing it.
We love a good ole GOTY list, don’t we folks?!
Join Natalie Raine as she highlights her highlights of the year.
2021 being both the longest and shortest year of many of our lives has had us thinking a lot about endings and beginnings. No more so than for Santi Leguiza, who joins us again to discuss his Games of The Year for 2021 and how they revolve around bringing things to a close and starting anew.
It is one thing to win with humility. It is a totally different thing to win and then put your fingers in your ears and shout “AH IT WAS NOTHING, ANYONE ELSE COULD HAVE DONE BETTER!”
Josh Broadwell slowly starting to accept that he might be pretty damn good at what he does.