Most of us spent our time with Bloodborne dying and cursing Miyazaki under our breath. Not Oisín Kuhnke, they were thinking about something much more… pointed.
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Most of us spent our time with Bloodborne dying and cursing Miyazaki under our breath. Not Oisín Kuhnke, they were thinking about something much more… pointed.
We all love a bit of spice in our pumpkin latte but there is such a thing as too spicy. That applies to horror games too. So with that in mind, Kate Robinson is back to recommend some spooky games with a kick… But not too much of one!
Autumn is a long walk on a crisp, cold morning under the glow of a bright sun… And being chased by a genetically engineered alien designed to kill on a retro-future space station.
At least that is what Kelsey Raynor tells us, in her first piece for the site!
We have all heard esports is big business but… like… what does that involve?
Jamie Nicholas decided to investigate at the recent Brawlhalla Mammoth Arcadian Tournament.
Horror games are great! They’re gory, campy, fun and creepy. But Marie Pritchard has a bone to pick with the genre. Why do they have to be so damn scary?
What are scaredy-cats like her and us to do?
Load up House of the Dead, that’s what!
Human’s are strange and complex creatures. Why do we have a favourite pair of socks? Why do we fall in love? Why do we need to sleep?
But most importantly, why did Najib Hassan feel compelled to buy an Xbox Series X less than a year after he bought a Series S?
The only thing the video game industry loves more than discourse about the video game industry is reviewing things. So Kate Robinson is mushing those two things together and reviewing the first two seasons of Ubisoft’s Mythic Quest while also asking, “Where’s the discourse?”
Video games don’t have a great history of portraying realistic bodies and despite years of change, Jamie A. Nicholas believes the industry still struggles to present anything other than buff men.
13 years on and one of the greatest series in video games still bares the scars of a bad faith right-wing campaign to remove its sexual and queer content. Mass Effect Legendary Edition should have finally mended things but James Troughton argues it just reopened old wounds.
Always have a plan. That’s the key to any strategy game. Dave McAdam’s plan is to play the game wrong and quickly get annoyed.
We never said it was a good plan.
Returning to the land of dragons ten years later is a very different experience. But Eloise Evans feels that a lot of Skyrim is timeless… Mainly being able to spin around 3D assets in the loading screens, that is still very good.
The Assassin’s Creed franchise spans 12 main games and 17 spin-offs since 2007, so it makes sense that they have had several queer characters. Louise Chase is here to explain the series’ rocky representation and her relationship with it.
Steam Next Fest recently ended and we are joined by Harry Boulton to tell us about one of the most striking upcoming games.
Sexuality is a complicated thing and discoveries about one’s self can come from the strangest of places. Ben Wincote joins us this Pride to tell us about the games that helped him discover his pansexuality.
Mathew Glenn joins us this Pride to talk about Leon from Fire Emblem: Echoes and remind us that there’s more to the queer experience than trauma.
Over 1000 is an intimidating number of anything. But over 1000 video games, tabletop games, art pieces and apps, we’re going to need some help figuring out what to check out. Thankfully Joshua is here to tell us about some of the hidden gems in the Indie Bundle for Palestinian Aid so many of us bought on Itch.io.
We have come a long way for the region dependant, uncertain and offensive portrayal of Poison in Street Fighter II but there is still a long way to go. As part of our month of LGBTQAI+ articles this Pride, Natalie Raine looks at eight important trans characters in modern games - from the good, to the yikes, to the “it’s complicated”.
Horizon Forbidden West looks incredible. However, some gamers had a bad take they had to share. Once all was said and done though Louise Chase has come to feel this is indicative of a much more pervasive problem in video games.
Bioware has a long track history of changing parts of its story games and Jamie A. Nicholas joins us to explain why he is disappointed they didn’t go further in the most recent remaster.
It’s been ten years since Duke Nukem: Forever came and that means it has been 24 years since it was first announced. Matthew John McCormick looks back to see if we gave it too hard of a time… Spoilers, we were way too kind.