CULT VS GAL Is A Soothing Balm Of Hyper Violence

CULT VS GAL Is A Soothing Balm Of Hyper Violence

Now I don't know about you, but these days I'm finding it harder and harder to make room for myself to even get a break. work, politics, everything is so overbearing all the time. Let's start on a downer note: I don't cry very often, and when I do it's always because of how my day job makes me feel. I cry in bathrooms and think about why I do what I do and if I'm even any good at it. I look to hobbies, or at least I used to, but for the most part, I sort of gave them all up. What I've got left is a world of scrappy little video games made by strangers I don't know. I don't eat out. I don't buy clothes. I play video games, day in, and day out, looking for something to jumpstart my heart.

CULT vs GAL is my brain switch, a turn-on of endorphins and feel-good chemicals slathered in soft and squishy pixels that bring to life an era of anime oekaki art I rarely see in the circles I travel online anymore, a big and fun murder-maze that opens like Wolfenstein and turns into one of those doped up Hollywood slasher movies. Cut cut cut! It feels good to get to cut through my problems one at a time.

There's a 'pace' to CULT VS GAL that will, probably, turn most people who'd like to use something like it as a brain-clearing timewaster off: it instead sits in a category of Post Void-esque shooters all its own, asking me to provide my own momentum through the night as I hop from one body to the next with a knife and gun in tow. The splash art of CULT VS GAL is a nightmare girl holding a knife like it's the hand of her best friend. Girls should get more acquainted with knives, especially these days. It's a crazy world out there.
We doll everything up so much in our pursuit for a bigger hobby, a more serious hobby, a more mature hobby. I always look to strangers who don't speak a lot of English, or prefer to not speak at all about what they make. Nothing about one part of the world or another being better at it, I just don't imagine it's a good idea trusting any artist who's got time to talk about what they do.

The sticky substance inside CULT VS GAL is whether or not the player, the person going through the trouble to buy it (or not) after reading this, is the type of lunatic who'll while away nights getting lost down a tunnel of blood and guts, limited draw distances and a burgeoning need to be faster, faster, faster. That's where it all is: stringing together those frames of invincibility and gunshots until a knife-shaped hurricane appears where the player character stands. The trick to the prospective player: there's not just a frame of invincibility to be juggled here, but chaining and distance plays an important role. Higher brain video games, am I right?

A droning synth score punctuated by blasts of discordant heavy metal colour a labyrinth of metal and stone walls draped in a haze of black and red.

Is Gal against Cult worth YOUR hard-earned 4.99? I think so: it can also be purchased in an embarrassingly named "waifu's with raifus" bundle on Steam, if that's your sort of thing, netting one other game from the developer as well as a copy of CITADEL - the kind of game you can play late at night when nobody can see your steam activity.

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